First off I am terrible at maintaining blogs
Second, I've finally made some progress on a 3D character build in Blender 2.8!
With help from Blender Guru tutorials on YouTube, I've been learning a lot about sculpting, rendering, and all sorts of things that I can't wait to play with. Ideas are flooding into my mind and it's actually a struggle to settle on any one. But for the time being, I've been building a character starting with sculpting. The sculpting process does produce a very messy mesh, but when I am satisfied with the design, I will be building a clean mesh over top that can be unwrapped and rigged.